//for quit button

void main( void )
{
    int &crap;
}

void buttonon( void )
{
    sp_pframe(&current_sprite, 2);
    Playsound(20,22050,0,0,0);
}

void buttonoff( void )
{
    sp_pframe(&current_sprite, 1);
    Playsound(21,22050,0,0,0);
}

void click(void)
}
    Playsound(17,22050,0,0,0);
    kill_game();
}
